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Old Jan 17, 2008, 09:24 PM // 21:24   #1
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Lightbulb cartography mode or added tools

First I have tried to find a thread like this but could not.

I would like to have a cartography mode that works just like normal mode except that when you bring up your map the areas and cities and missions change colors when you have completely mapped them. We could even have a little counter in the corner that goes down as you map. Like the kill counter in hard mode.

If thats too hard how about an announcement when you enter an area, entering Askalon, town, 97% mapped.

I'm tired of going blind comparing maps back and forth.

Now, for all of you that say "I had to do it that way you should too." there were a lot of areas that are not available today that were way back when. Many of the exploits have been removed. If they took the titles away if you used the exploits the noise would be heard around the world.

But the real reason to do this it to make the game better.
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Old Jan 17, 2008, 09:35 PM // 21:35   #2
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The only reason I support this is because im stuck at 99.something% of cantha
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Old Jan 17, 2008, 09:41 PM // 21:41   #3
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http://wiki.guildwars.com/wiki/User:...aphy_Made_Easy
http://wiki.guildwars.com/wiki/Guide...-game_graphics
http://wiki.guildwars.com/wiki/Guide...aphy_Made_Easy

Texmods are ftw with Cartography
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Old Jan 17, 2008, 09:49 PM // 21:49   #4
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QFT

12characters
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Old Jan 17, 2008, 09:52 PM // 21:52   #5
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Quote:
Originally Posted by I pwnd U
Texmods are ftw with Cartography
True enough, but any way that this can be added in-game without the use of outside programs would make it more well known and more user-friendly, probably.

/signed on this, but I don't see the reason to make a whole new mode for it. Perhaps when you get 60% cartography on a continent or in a region, a counter like the kill counter in HM would open up, displaying a percentage from 0 to 100% of the current region.
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Old Jan 17, 2008, 09:58 PM // 21:58   #6
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Aren't 3rd party programs against the TOS? Or there is something about them Anet doesn't like, I forget.

But anyway, as long as the OP's suggestion could be toggled, I don't see a problem.
/signed
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Old Jan 17, 2008, 10:28 PM // 22:28   #7
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Quote:
Originally Posted by Gaile
What I want to say above all about this matter is that if you're going to mod, have fun, but do stick with the benign and positive uses of the programs and create mods that impact the game only in ways that are fun and harmless. If there's more information to share, I will do so as soon as it becomes available to me." -- Gaile
Quote:
Originally Posted by Emily Diehl
"As a general rule of thumb, we don't mind if you do things like this to make your own playing experience more fun. Some people really like to mod, and we recognize that this can often be a valuable learning tool. When you're doing it, though, keep in mind that we ask that you don't use our content to mod other games. Please do not attempt to extract anything from your GW.dat with the intent to use it in a mod for another game or project. Also keep in mind that we can't support any changes you make.
Read the links next time. Yes 3rd part programs are against it BUT ANet has said it is okay as long as you do not do any harmful activity.

/signed either way, toogle in game would be helpful
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Old Jan 17, 2008, 11:00 PM // 23:00   #8
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I like this idea so...
/signed
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Old Jan 17, 2008, 11:47 PM // 23:47   #9
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I was in a similar situation, mostly the motivation part and not being sure were I might be missing those last %.

What I ended up doing is picking the places I had doubts with (The ones I had the most doubts for not having unfogged completely etc...) and picked at least 1 area to do per night on average.

The fact that I ended up breaking down this to 1 attempt per area per night, made it much more easy to deal with and ended up completing my Grandmaster Cartography title faster than insisting that tonight is the night I'm completing it.

Good luck and don't give up

PS : If you are like me, you might end up with only 1 area that has that last missing part, and you do not do it since you are certain that it is not that zone. So if you run out of certain places to map, make a short list of those places/areas and then work on them the same way.

Last edited by farkas; Jan 17, 2008 at 11:50 PM // 23:50..
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Old Jan 18, 2008, 01:59 AM // 01:59   #10
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Quote:
Originally Posted by Sparks Dawnbringer
how about an announcement when you enter an area, entering Ascalon, town, 97% mapped.
/sign quoted idea

I like that idea. It tells you the zone in the middle of your screen when you enter the area anyways. A simple informative line of text (no pop-up boxes or anything annoying) saying "you have uncovered X.XX% of this area" would save a lot of time comparing maps.

I have Elonian & Canthan Grandmaster Cartographer which were both done without aids and am currently at around 85% of Tyria which I'm doing little by little while vanquishing, but I expect I'll end up at around 99.x% and waste countless hours scanning the map for any unclear group of pixels.

I doubt it'll happen, but it'd be a great feature. It would also give a better sense of accomplishment when you enter each area & it says 100%.

Cargan
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Old Jan 18, 2008, 02:05 AM // 02:05   #11
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Quote:
Originally Posted by Kanyatta
Aren't 3rd party programs against the TOS? Or there is something about them Anet doesn't like, I forget.

But anyway, as long as the OP's suggestion could be toggled, I don't see a problem.
/signed
Oh god..
Freaking click links and actually read them/do your homework. It's been OK-ed by Anet.
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Old Jan 18, 2008, 02:47 AM // 02:47   #12
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kanyatta is just trolling, texmod has been out long enough for everyone to use it or heard of it.

obviously those who use it know it was given the green light from devs when it was posted on their official wiki
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Old Jan 19, 2008, 09:42 AM // 09:42   #13
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The whole idea was to have an ingame way of doing it without having to go to any second party. I went to the site and that big warning is a bit hard to ignore. I just wanted a simple way to map progress. And keep score a bit better than me and a list. And a way to know for sure you really are done with an area.
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Old Jan 19, 2008, 09:57 AM // 09:57   #14
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99.1% Tyria
94.4 % Cantha
94.3% Elona

:P~ implement it please
/signed signed signed.
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Old Jan 19, 2008, 10:05 AM // 10:05   #15
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/signed

would be useful
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Old Jan 19, 2008, 01:13 PM // 13:13   #16
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/notsigned. Cartographer is already easy as it its. No need to cheapen the title that doesn't have benefits to to the gameplay.
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Old Jan 19, 2008, 01:16 PM // 13:16   #17
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Just a way to 'reset' the current or the whole map would be enough.
Miost of the time, the hard thing about the Cartographers is how to remember were ypu have not licked the walls yet. (Yeah, I say lick, not hug, Cartographer is all about licking walls)
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Old Jan 19, 2008, 02:37 PM // 14:37   #18
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Quote:
Originally Posted by MithranArkanere
(Yeah, I say lick, not hug, Cartographer is all about licking walls)
no wonder I have trouble talking..it is from all the licking!

TexMod makes it easy enough that it negates this idea.
IF TexMod was not allowed or did not work/exist for GW, then this idea should be implemented.
I still support this idea. This has been suggested before.
so.../signed
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Old Jan 19, 2008, 04:34 PM // 16:34   #19
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/signed for thisonly if they make lengendary survivor available to old proph characters :P
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Old Jan 19, 2008, 05:26 PM // 17:26   #20
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Quote:
Originally Posted by mrmango
Oh god..
Freaking click links and actually read them/do your homework. It's been OK-ed by Anet.
Quote:
Originally Posted by GuildWiki
Warning: Directly modifying the Guild Wars program files through any third party tools is completely unsupported by ArenaNet and NCSoft. If anything breaks, do not contact support for help; there's nothing they can do about it.
I was sort of right, it may not be against the rules, but 3rd party mods are unsupported by Anet.
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